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Showcase | More Old Demos
Automatic Animation Production In the Unreal Editor Skinning For Human Faces Deep Learning For IK One is from motion caption data and the another is from deep learning models for IK(Input is 3D joint positions). Deep Learning For In-betweening Real-time Face Swap Customed LiveLink Cinematics | Assets Editing Chat Bot Pixel Streaming MoCap Error happened.
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[UE5]Clarification of Different Dependency Lists in a Build.cs File
I have the same question with darkgaze‘s question in the Unreal forums. It is kind of annoying to decide which dependency lists property should I use. PublicIncludePathModuleNames (List<String>) List of modules names (no path needed) with header files that our module’s public headers needs access to, but we don’t need to “import” or link against.…
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[LeetCode] Graphs
Types of graphs: Terminologies: 1 Disjoint Set 1.1 Overview of Disjoint Set Q: Given the vertices and edges between them, how could we quickly check whether two vertices are connected? The disjoint set is a data structure(others might refer to it as an algorithm), also known as union-find data structure. The primary use of disjoint…
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[Deep Learning | ChatGPT]Learn Transformers(0) Let’s Do Some Research!
I have not done much deep learning research for about one year, because I have focused on development development and deep learning model deployment in Unreal 5. These days, ChatGPT have gained much popularity in our world, and we do have some technical need to learn text-based interface of human-computer interaction. I have done deep…
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[UE5]How to Create a Plugin that Works with DLLs, Packaging, External Files
In this tutorial, my goal is to create a plugin that works with external third-party library (using dll). Besides, I want to make sure that this plugin will still work well when packaging an executable and fixing some path issues. NOTES: All tested in Unreal 5.0.3 Step 1: Creating a Third-party Library. I will create…
